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Creating high quality 3D model of the armchair “Donata” and its studio visualization. (April, 2013) To create the base model I used the standard method of polygon modeling. All items — wrinkles and blemishes on the surface, created by sculpting in ZBrush. On this page, I decided to show you, first of all, quality of the surface — 3D model without textures. |
…wireframe of this model |
…è 3D visualization on the white background |